Use the app to manage your blog and post from your mobile device. Add text, photos, video and share on Facebook and Twitter.
Moderate blog comments and review site stats all from your phone- love it!
Weebly has released a mobile application that enables users to update their blogs on the go. You guessed it- this is my first mobile blog post :)
Drag and drop text and photos to easily edit your post layout!
Here are the downsides: Weebly does not provide a way to edit a previous post or provide the capability to resize images within the mobile app. Any uploaded photos are very large and take up a lot of screen space on your blog. This post for example, had to be opened on my desktop and re-edited for smaller images. Additionally, there is not an option for updating non-blog web pages from the mobile app. If added, these additional features would improve the usability of the mobile application.
The flexibility of posting from a mobile device definitely out weighs the cons. Way to go Weebly- I am looking forward to blogging on the go!
Google Apps for Schools
I had the opportunity to present to a wonderful group of school administrators at the Administrators Technology Academy through Tennessee Educators Technology Association (TETA) in West TN. We discussed one of my all time favorites: Google Apps! Moving to a cloud based computer program can remove IT hassle, save money, allow for collaboration AND any time, anywhere access to all the things you need! ...and it is FREE.
More resources are available on my Google Apps page
Digital Text Books
| |I also enjoyed a presentation by an Apple Representative who demonstrated iBooks - not just the use of digital text books but he also showed us how to create our own content. The ability to integrate video, interactive graphics, checks for understanding, etc. is phenomenal. The note taking capabilities, highlights, study cards and interactive dictionary are all benefits of digital books on the iPad. Development also looks like a cinch - teachers can even upload content from Word documents. The major draw back of the iBook (besides that all the kids would need an iPad) is that the entire book would need to be "republished" and downloaded again for content updates.
At the same time I was in the iBook demo I was reading an ongoing conversation on Twitter about digital textbooks. A sample of the feed is pictured to the left. Join the conversation by searching for #beyondthetextbook
I had the pleasure of presenting at the 2011 Mid-South Technology Conference with my friend and colleague Carmen Weaver. We we were thrilled to have the audience engage in thoughtful dialogue about their own experiences with blended learning platforms, online resources and flipping their F2F instruction - all very exciting stuff! Kathy Schrock and Dr. Carl Owen were the key note speakers and I can't wait to share everything I learned with other teachers. I also talked with an amazing 12 year old young man who taught me about a comic strip creator he and his classmates used to demonstrate strategies to solve linear equations. Stay tuned for more info on integrating technology for language arts!
In grad student mode, I just finished reading some literature on Situated Cognition when my own elementary aged children asked what I was reading. I quickly switched to mom & teacher mode and the conversation resulted in the development of a short animated story I used to describe the learning theory. Since that time, my daughter has continued her interest in animation by developing her own story in PowerPoint.
In the art room, this form of simple animation could be used to teach a number of concepts such as horizon line, perspective, motion, etc. In the traditional classroom, this tool could easily tie into creative writing projects, short book reports, commercials, etc.
Teacher effectiveness is clearly under the microscope...
I believe there is no better time than now to use our creative and tech skills to engage students in powerful learning. We are teachers in a digital world and we have opportunities to share information with our students in entirely new ways - our students should have opportunities to do the same. Just imagine the type of formative and summative assessments that could be created with the combination of interactive web 2.0 and 3.0 tools. This week, I wrote a paper on an instructional design model (Smith and Ragan) for a course I am taking in my doctoral program. In addition to the paper, my peers and I were tasked with the challenge of creating a digital presentation. Since design work is often non-linear in nature, a Prezi seemed the best tool to share my work online. The Prezi captured the nature of my paper but lacked a little something... so I used Screenr to narrate the presentation. Although I detest the sound of my recorded voice, I believe the combination is an interesting one that affords me the opportunity to share content in a potentially powerful way.
In the art room, I am envisioning narrated tours of artwork, recorded critques, and more. So... Let's get creative!
If you have any interest in instructional design, or just want to see the Prezi/Screenr combo in action please feel free to watch the videos below (just give this Southern girl a break on my less than radio quality voice)...
Click here to read my paper on the Smith & Ragan Instructional Design Model.
NOTE: I have included the Prezi without narration below.
Who loves Photoshop
? I do. Who loves Creative Commons
? I do. Anyone love Wordle
? I do.
Who loves expressing ideas in creative ways? I DO. I love this assignment: create a VISUAL
definition. My example is one I created for a graduate class in Instructional Design and Technology. Teachers and students can also use the project in any subject, any classroom, any grade. Let your students draw or combine multimedia and text in order to express their understanding of content. What better way to use higher order thinking and problem solving skills! Print out the definitions and hang them around the room, OR make a slide show set to music.
to download a PDF image and list of resources.
Q: Why do you like to play video games?
A: I like to figure them out, to see how to get to the next world or level.
Q: So you like to figure out the problems?
A: Yes, that is why I keep playing – to figure it out, how to get to the next level.
Q: So what do you learn from playing the games?
A: I learn HOW to play the game.
I am an art teacher on special assignment for E4TN
, Tennessee’s online and blended learning program for secondary students.
A few months ago, someone from the E4TN curriculum department emailed the link to a TEDx video about game-layers.
Since watching that video, I have been paying particular attention to the games integrated into our daily lives and multimedia.
The thought of a Game Layer On Top of the World
motivated me to research Game Design and it’s intersection with Instructional Design.
All this ties back to my interests in creativity and quality teaching (yes I am still an artist and teacher at heart).
Richard Van Eck, Ph.D
While reading about this IDT leader, I had hoped to create a game to present information about Van Eck. After thinking about it, I realized that a game format may not be the best "presentation" tool - it is better suited to developing knowledge and skills in situated contexts and problem solving. Hence, I created a cartoon :) Enjoy!
Richard Van Eck is Associate Professor and Graduate Director of the Instructional Design & Technology program at the University of North Dakota. Van Eck completed a Ph.D in Instructional Design and Development from the University of Alabama and subsequently taught Instructional Design and Technology for five years at the University of Memphis.
While serving as an IDT faculty member at the U of M, Dr. Van Eck was also a member of the Institute for Intelligent Systems and the committee chair for the Center for Multimedia Arts in the FedEx Institute of Technology. He has published at length in the area of digital game-based learning (DGBL) and has numerous keynote and speaking engagements to his vita. In 2006 and 2007, Van Eck called for Institutional Support for faculty development and research in the area of DGBL and challenged instructional design scholars to focus on three key areas DGBL study: 1) Generating and Validating DGBL Theories and Models, 2) Generating Guidelines for Practice, and 3) Generating a Body of high-quality DGBL (Van Eck, 2007). As a result of Van Eck’s challenge and corresponding ten critical tasks, the body of research in DGBL has grown. Current research is focusing not just on how games work, but also how different types of games work. In addition, researchers are investigating questions about culture, age, gender, preferences, interaction, etc. in relation to DGBL.
Van Eck is a self described gamer, his first being Cave/Adventure in 1976. Van Eck also suggests that games are preparing today’s students for tomorrow’s workplace (Van Eck, ELI Spring, 2007). In my estimation, Van Eck is a significant figure in the fields of education, Instructional Design, and Digital Game-Based Learning. His research and theories are paving the way for the collaboration of instructional designers and game designers, and thereby perhaps changing the face of future instruction.
Van Eck Podcast
To learn more, listen to Dr. Van Eck's 2007 presentation at EduCause: Generation G and the 21st Century
Click here to download a PDF version
of this blog and resources.
The History of Instructional Design & Technology
Assignment: Create a visual representation of the history of instructional design and technology. I, being the glutton for punishment that I am, set off to learn entirely new software to complete the task. ...And a few fumbles later, I am happy to post the final product.
is a beautiful tool developed specifically for Mac users . The interface is fairly user-friendly; to add an event just click and type the title and date. You can also easily add a photo, note, outside link, change text and background colors, etc. Unfortunately the tool is NOT free. Users may download a trial version to create and view their work in 3D but the timeline cannot be exported without payment. The software has potential so I coughed up the $39 educator rate. 3D Timeline is a great presentation tool that can also be used in classrooms by students and teacher generated. Just think - about the possibilities for teaching history - but the timeline tool could also be used creatively in all subject areas. I'm thinking about observations of science experiments (since the time can be recorded up to the minute), or field trip agendas, etc. I recommend reading the FAQ blog page PRIOR to using the software :-)